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Now, these old kits can be quite buildable. The thing is, I believe they were originally mean't for some kid with tube glue who would tie a string around a wing and spin it over their head until the inevidable crash landing came about. Most of these kits are completely void of even any reasonable detailing, and go no further than looking like the intended subject. They are still buildable, though.
Which brings me to this thread. I had a problem in that the Lysander has a minimal, totally inaccurate cockpit interior. There are two very poor seats, a fuel tank in-between them, and a featureless cockpit panel where a fakey looking instrument decal was to be applied.
So I decided that with a little fun effort, I might be able to add some form of detail, and improve the model to a point where it was presentable.
Hence this thread. I'm going to show you how I'm solving detail issues, using minor scratch-building methods that I don't even know if they are right or wrong. You see, I don't have a whole lot of scratch-building experience.
I'm starting with the cockpit and flying instrument panel. This is what the real one looks like:
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You can see in the second photo, the featureless instrument blank that was supplied. I needed to make a new one, and the third photograph shows the result of my effort. Definitely not accurate, but, I think it gives the general idea, and is an improvement.
Now, here in pictures, is the story how I was able to achieve this small improvement:
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The next adventure in this project, to to make a stick and foot pedals where none were supplied. The move on through the seats and sidewalls. The .303 in the back needs to be considered as well.
I'm reminded of a sentence someone told me once. If you want to make a good model, then treat each seperate part as a model within itself.
Happy modelling.
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